# Levels and Hunting items

**Players must always improve themselves**\
To make the leveling system worthwhile, we anticipate that players will have to engage in battle with monsters that are more powerful than their own.

**New experience table**\
There is a new experience table. To make the game more challenging and difficult to play.

**The difference between players and monsters**\
If a player's level is higher than a monster's level, they will receive a penalty for experiences and monster drops if player's above level 15. (penalty can be 50% and 100% decrease drop rates and exp).

**Monsters no longer drop the same variety of items.**\
Monsters will only drop loot box and card, allowing players to select an opponent that suits them. without having to worry about stuff.

**Monsters spawn**\
Many monsters were spawn in the original way by specific episodes, but they are much more challenging than in the original. Monsters in ROP2E grow stronger after level 30, and they also grow stronger every ten levels, making the game more entertaining and hard.

**participation of creative players**\
We intend to give players access to server development in the future. and distribute the benefits, like hosting a monster-creation competition.

Then other players cast their votes using Adamantine Tokens, and both the voter and the contestant are rewarded. We will then make the contestant's work live on our server after that.
