# Enchanting System

Evolved further by casting magic on equipment. The game has many ways to progress your character. Increases the depth of weapon strengthening. But required equipment +7 or more. Players can enchant equipment at NPC by using Adamantine Blessing and Zeny. Enchanting will be able to add 5 options to equipment, with options that are both good and bad. This will force  good options and  bad options based on [Weapon Tier](https://maxion.gitbook.io/ragnarok-play-to-earn-roone-en-version/JDiMSNpdd2OEkg6Ak6R3/game-pillars/tier-up-system)

<table><thead><tr><th>▲ Buff / ▼ Penalty</th><th>Equipment Tier I </th><th width="187">Equipment Tier II </th><th width="200">Equipment Tier III</th><th>Equipment God Tier</th></tr></thead><tbody><tr><td>Slot 1</td><td><mark style="color:blue;"><strong>▲ Buff</strong></mark></td><td><mark style="color:blue;"><strong>▲ Buff</strong></mark></td><td><mark style="color:blue;"><strong>▲ Buff</strong></mark></td><td><mark style="color:blue;"><strong>▲ Buff</strong></mark></td></tr><tr><td>Slot 2</td><td><mark style="color:blue;"><strong>▲ Buff</strong></mark></td><td><mark style="color:blue;"><strong>▲ Buff</strong></mark></td><td><mark style="color:blue;"><strong>▲ Buff</strong></mark></td><td><mark style="color:blue;"><strong>▲ Buff</strong></mark></td></tr><tr><td>Slot 3</td><td><mark style="color:red;">▼ <strong>Penalty</strong></mark></td><td><mark style="color:blue;"><strong>▲ Buff</strong></mark></td><td><mark style="color:blue;"><strong>▲ Buff</strong></mark></td><td><mark style="color:blue;"><strong>▲ Buff</strong></mark></td></tr><tr><td>Slot 4</td><td><mark style="color:red;">▼ <strong>Penalty</strong></mark></td><td><mark style="color:red;">▼ <strong>Penalty</strong></mark></td><td><mark style="color:blue;"><strong>▲ Buff</strong></mark></td><td><mark style="color:blue;"><strong>▲ Buff</strong></mark></td></tr><tr><td>Slot 5</td><td><mark style="color:red;">▼ <strong>Penalty</strong></mark></td><td><mark style="color:red;">▼ <strong>Penalty</strong></mark></td><td><mark style="color:red;">▼ <strong>Penalty</strong></mark></td><td><mark style="color:blue;"><strong>▲ Buff</strong></mark></td></tr></tbody></table>

<table><thead><tr><th width="276.1561170981704" align="center">Headgear</th><th width="191" align="center">Buff Slot</th><th align="center">Penalty  Slot</th></tr></thead><tbody><tr><td align="center">Reduces Variable cast time</td><td align="center">1% - 5%</td><td align="center">- 1% to -5%</td></tr><tr><td align="center">Reduces after-cast delay</td><td align="center">1% - 5%</td><td align="center">- 1% to -5%</td></tr><tr><td align="center">Reduces SP cost of skill</td><td align="center">1% - 5%</td><td align="center">- 1% to 5%</td></tr><tr><td align="center">Increase Heal effectiveness</td><td align="center">1% - 20%</td><td align="center">- 1% to 20%</td></tr><tr><td align="center">Increase the recovery power of the user's healing skills</td><td align="center">1% - 20%</td><td align="center">- 1% to 20%</td></tr><tr><td align="center">chance 3 % to drain hp from damage </td><td align="center">1% - 5%</td><td align="center">Drains 10 HP from the user every 5 seconds</td></tr><tr><td align="center">chance 2 % to drain sp from damage </td><td align="center">1% - 3%</td><td align="center">Drains 10 SP from the user every 5 seconds</td></tr></tbody></table>

<table><thead><tr><th width="224.77777777777777" align="center">Weapon (1 hand)</th><th width="190" align="center">Buff Slot</th><th align="center">Penalty  Slot</th></tr></thead><tbody><tr><td align="center">Increase ASPD</td><td align="center">1-10%</td><td align="center">- 1 to 10%</td></tr><tr><td align="center">Increase ASPD</td><td align="center">1-2</td><td align="center">- 1 to -2</td></tr><tr><td align="center">Increase Critical</td><td align="center">1-10</td><td align="center">- 1 to -10</td></tr><tr><td align="center">Increase Critical Damage</td><td align="center">1%-10%</td><td align="center">- 1 to -10%</td></tr><tr><td align="center">Increase Range Damage</td><td align="center">1%-10%</td><td align="center">- 1 to -10%</td></tr><tr><td align="center">Increase ATK</td><td align="center">1-50</td><td align="center"> - 1 to -50</td></tr><tr><td align="center">Increase MATK</td><td align="center">1-50</td><td align="center">- 1 to -50</td></tr><tr><td align="center">Increase ATK</td><td align="center">1-5%</td><td align="center">- 1% to -5%</td></tr><tr><td align="center">Increase MATK</td><td align="center">1-5%</td><td align="center">- 1% to 5%</td></tr><tr><td align="center">Hit</td><td align="center">1-20</td><td align="center">- 1 to -20</td></tr></tbody></table>

|      2 Handed Weapon     |   Buff Slot   |   Penalty   |
| :----------------------: | :-----------: | :---------: |
|       Increase ASPD      |  **1% - 15%** |  - 1 to 15% |
|       Increase ASPD      |   **1 - 3**   |  - 1 to -3  |
|     Increase Critical    |   **1 - 15**  |  - 1 to -15 |
| Increase Critical Damage | **11% - 15%** |  - 1 to 15% |
|   Increase Range Damage  |  **1% - 15%** |  - 1 to 15% |
|       Increase ATK       |   **1 - 75**  |  - 1 to -75 |
|       Increase MATK      |   **1 - 75**  |  - 1 to -75 |
|       Increase ATK       |  **1% - 7%**  | - 1% to -7% |
|       Increase MATK      |  **1% - 7%**  | - 1% to -7% |
|       Increase HIT       |   **1 - 30**  |  - 1 to -30 |

<table><thead><tr><th width="276.37856921729895" align="center">Armor</th><th width="275.75715235395245" align="center">Buff Slot</th><th align="center">Penalty  Slot</th></tr></thead><tbody><tr><td align="center">Increase ATK</td><td align="center">1% - 10%</td><td align="center">-1% to -10%</td></tr><tr><td align="center">Increase MATK</td><td align="center">1% - 10%</td><td align="center">-1% to -10%</td></tr><tr><td align="center">Increase DMG to small size</td><td align="center">1% - 10%</td><td align="center">-1% to -10%</td></tr><tr><td align="center">Increase DMG to med size</td><td align="center">1% - 10%</td><td align="center">-1% to -10%</td></tr><tr><td align="center">Increase DMG to large size</td><td align="center">1% - 10%</td><td align="center">-1% to -10%</td></tr><tr><td align="center">Increase DMG to demihuman</td><td align="center">1% - 10%</td><td align="center">-1% to -10%</td></tr><tr><td align="center">Increase DMG to Boss</td><td align="center">1% - 10%</td><td align="center">-1% to -10%</td></tr><tr><td align="center">Increase DEF</td><td align="center">1% - 5%</td><td align="center">-1% to - 5%</td></tr><tr><td align="center">Increase MDEF</td><td align="center">1% - 5%</td><td align="center">-1% to - 5%</td></tr><tr><td align="center">Reduce DMG from small size</td><td align="center">1% - 5%</td><td align="center">-1% to - 5%</td></tr><tr><td align="center">Reduce DMG from med size</td><td align="center">1% - 5%</td><td align="center">-1% to - 5%</td></tr><tr><td align="center">Reduce DMG from large size</td><td align="center">1% - 5%</td><td align="center">-1% to - 5%</td></tr><tr><td align="center">Reduce DMG from demihuman</td><td align="center">1% - 5%</td><td align="center">-1% to - 5%</td></tr><tr><td align="center">Reduce DMG from Boss</td><td align="center">1% - 5%</td><td align="center">-1% to - 5%</td></tr></tbody></table>

<table><thead><tr><th width="264.1142857142857" align="center">Garment</th><th width="204" align="center">Buff Slot</th><th align="center">Penalty  Slot</th></tr></thead><tbody><tr><td align="center">Increase ATK</td><td align="center">1% - 10%</td><td align="center">-1% to -10%</td></tr><tr><td align="center">Increase MATK</td><td align="center">1% - 10%</td><td align="center">-1% to -10%</td></tr><tr><td align="center">Increase DMG to small size</td><td align="center">1% - 10%</td><td align="center">-1% to -10%</td></tr><tr><td align="center">Increase DMG to med size</td><td align="center">1% - 10%</td><td align="center">-1% to -10%</td></tr><tr><td align="center">Increase DMG to large size</td><td align="center">1% - 10%</td><td align="center">-1% to -10%</td></tr><tr><td align="center">Increase DMG to demihuman</td><td align="center">1% - 10%</td><td align="center">-1% to -10%</td></tr><tr><td align="center">Increase DMG to Boss</td><td align="center">1% - 10%</td><td align="center">-1% to -10%</td></tr><tr><td align="center">Increase DEF</td><td align="center">1% - 5%</td><td align="center">-1% to - 5%</td></tr><tr><td align="center">Increase MDEF</td><td align="center">1% - 5%</td><td align="center">-1% to - 5%</td></tr><tr><td align="center">Reduce DMG from small size</td><td align="center">1% - 5%</td><td align="center">-1% to - 5%</td></tr><tr><td align="center">Reduce DMG from med size</td><td align="center">1% - 5%</td><td align="center">-1% to - 5%</td></tr><tr><td align="center">Reduce DMG from large size</td><td align="center">1% - 5%</td><td align="center">-1% to - 5%</td></tr><tr><td align="center">Reduce DMG from demihuman</td><td align="center">1% - 5%</td><td align="center">-1% to - 5%</td></tr><tr><td align="center">Reduce DMG from Boss</td><td align="center">1% - 5%</td><td align="center">-1% to - 5%</td></tr></tbody></table>

<table><thead><tr><th width="249.70025374478183" align="center">Boots</th><th align="center">Buff Slot</th><th align="center">Penalty  Slot</th></tr></thead><tbody><tr><td align="center">Increase ATK</td><td align="center">1% - 10%</td><td align="center">-1% to -10%</td></tr><tr><td align="center">Increase MATK</td><td align="center">1% - 10%</td><td align="center">-1% to -10%</td></tr><tr><td align="center">Increase DMG to small size</td><td align="center">1% - 10%</td><td align="center">-1% to -10%</td></tr><tr><td align="center">Increase DMG to med size</td><td align="center">1% - 10%</td><td align="center">-1% to -10%</td></tr><tr><td align="center">Increase DMG to large size</td><td align="center">1% - 10%</td><td align="center">-1% to -10%</td></tr><tr><td align="center">Increase DMG to demihuman</td><td align="center">1% - 10%</td><td align="center">-1% to -10%</td></tr><tr><td align="center">Increase DMG to Boss</td><td align="center">1% - 10%</td><td align="center">-1% to -10%</td></tr><tr><td align="center">Increase DEF</td><td align="center">1% - 5%</td><td align="center">-1% to - 5%</td></tr><tr><td align="center">Increase MDEF</td><td align="center">1% - 5%</td><td align="center">-1% to - 5%</td></tr><tr><td align="center">Reduce DMG from small size</td><td align="center">1% - 5%</td><td align="center">-1% to - 5%</td></tr><tr><td align="center">Reduce DMG from med size</td><td align="center">1% - 5%</td><td align="center">-1% to - 5%</td></tr><tr><td align="center">Reduce DMG from large size</td><td align="center">1% - 5%</td><td align="center">-1% to - 5%</td></tr><tr><td align="center">Reduce DMG from demihuman</td><td align="center">1% - 5%</td><td align="center">-1% to - 5%</td></tr><tr><td align="center">Reduce DMG from Boss</td><td align="center">1% - 5%</td><td align="center">-1% to - 5%</td></tr></tbody></table>

|             Shield             | Buff slot |   penalty   |
| :----------------------------: | :-------: | :---------: |
|         Increase Max HP        |  1% - 5%  | -1% to - 5% |
|         Increase Max SP        |  1% - 5%  | -1% to - 5% |
|          Increase Hit          |   1 - 20  |  -1 to -20  |
|          Increase DEF          |   1 - 25  |  -1 to -25  |
|          Increase MDEF         |   1 - 25  |  -1 to -25  |
|          Increase Flee         |   1 - 20  |  -1 to -20  |
|     Increase Perfect Dodge     |   1 - 10  |  -1 to -10  |
|  Reduce Damage from small size |  1% - 5%  | -1% to - 5% |
| Reduce Damage from medium size |  1% - 5%  | -1% to - 5% |
|  Reduce Damage from large size |  1% - 5%  | -1% to - 5% |
